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- on exitFrame
- global gCursorReady, gMagCursor
- gCursorReady = 1
- gMagCursor = "magCursor"
- if rollOver(15) then
- set the visible of sprite 16 to 1
- else
- set the visible of sprite 16 to 0
- end if
- if rollOver(17) then
- set the visible of sprite 18 to 1
- else
- set the visible of sprite 18 to 0
- end if
- go(the frame)
- end
-